A sampling of Aaron’s remarks:
Games reinforce:
- Risk taking and experimentation
- Collaboration
- Prioritizing
- Continuous partial attention/multi tasking
- Persistence
- Decision making skills
… all are skills we teach in schools (and "21st Century learning behaviors")

Host a gaming event—to create good feelings about your school library. OK, if it’s too much for your library space, Aaron said, he’s known some school librarians to set up gaming events in cafeteria after school.
Interestingly (to me, at least), there was no sign of skepticism in the room. This group of school library media specialists buys in to the idea that it’s necessary to "understand the culture" of their learners and reach out to them; they appear willing to go to considerable effort (and expense?) to get kids into library, create good library vibes. There’s got to be more to it, though, and I’d say we/they all need to ponder "what’s the next step?" after that.
Got a comment about the usefulness of gaming in your particular library environment? School librarians … public librarians … legal librarians (well, maybe not the latter.)
–Dave Hoffman
Internet @ Schools co-moderator